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On this page I present some of my CGI work ( CGI=Computer Generated Imagery ) which was created in Autodesk Maya, but mostly in Cinema-4D. Here I illustrate a range of visualizations of various architectural styles from different eras, which can be incorporated into both the architecture and the game environment.
My focus is on both architectural visualization and the architecture environment in the game area.
All projects ( scenes ) are ONLY preview examples to illustrate the 3D visualization.
Programs:
Autodesk maya
Cinema4D
Textures:
Procedural: (Program-generated)
Textures.com
photographed by myself
HDRI:
HDRI.Heaven
Kemenate around 1480
"In taverna quando sumus" Theme: Tavern 30 Years' War
Baroque Castle Red Saloon

Baroque Castle Red Saloon 2
Baroque castle bedroom

Baroque Castle Bedroom 2
Baroque castle dining room
Great Hall
Here I illustrate some steps during the work process:
Wireframe: -to make the structure visible
Clay model: -to better recognize the volume

"abandoned mansion" ( the morbid charm of decay)
Villa Escarpa Algarve Portugal (architectural layer model) and storyboard sketches
Modular house "De Stijl" (own design) Final thesis SRH Heidelberg

"Studio"
Here I confronted myself with the idea of converting an abandoned barn into a studio and illustrating this with this render image.

Apartment of an art lover

industrial design interior
industrial design interior 2
Defensive wall with tower and gatehouse (15th century)
Fountain (15th century)
Armoury (15th century)
Manor house (15th century)
Collegiate Church (15th century)
Swiss mercenaries from the canton of Schwyz with a funeral organ captured from the Burgundians
(Waldmann) Mercenaries of the Thirty Years War with gun position (school project)
Baroque Castle Red Saloon (with harpsichord and character)
T55 (Soviet / Eastern Bloc tank)
Liopleurodon hunting Pesiosaurs
Majungatholus (Majungasaurus crenatissimus)
Baryonyx

Vanitas
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